Prologue
Iron, Hope, and Blood
✦Ah.
There you are.
Come, come. There is room beside me.
If you have patience for a light voice and a dark tale, I think there is something you should hear. And if you have a fire nearby, sit close to it. Some stories are better told when the night is listening.
I’d like to tell you... a story.
Now, this is not a fairy tale. There are fairies in it, certainly, and enough tales to fill a winter. There are kings as well, and monsters, old magic, broken promises, and a few people whom history would eventually insist upon calling heroes.
Heroes.
History does love that word, doesn’t it?
But we will come to them soon enough.
Long before the roads across Aranthor began to fail, before watchtowers stood empty and kings learned to speak of hope as though it were a foolish thing belonging only to children and songs, the Ironspines were only mountains.
They rose near the heart of Aranthor, black-shouldered and vast, their high crowns often buried in cloud, their passes narrow and cruel, their slopes cut by ravines where snow lingered even through summer. Miners went there for iron and silver. Monasteries kept bells among the foothills, and villages grew in valleys where meltwater ran clear and cold from the stone. People feared the Ironspines, as people have always feared places large enough to remind them how small they are.
They did not yet hate them. Yet.
That hatred came later.
A shepherd from the mountain valleys came away with half his flock dead behind him and no wound upon any of them. A merchant swore that the road to Fenwatch had bent beneath his wheels and led him three times back to the same black stone, though he had ridden straight and kept the river at his right hand. In the high woods, children vanished from locked rooms as their mothers found muddy footprints across the ceilings. Wells that had given sweet water for generations went bitter in a night. Travelers spoke of lights moving between trees where no lanterns burned, and voices calling their names from places where no person stood.
Most people did not believe them.
Why would they? After all, sheep fall sick, do they not? Merchants lose their way. Children wander. Wells spoil. Travelers hear strange things when they spend too many nights alone beneath strange trees.
Then the villages nearest the Ironspines began to empty, abandoned before any lord understood that something had truly begun. And because fear makes poor testimony, priests called the refugees fevered while kings called the matter merely a distant nuisance.
But the matter did not remain distant.
What came from the mountains carried no banner, no king. It did not march in ordered ranks or lay siege by horn and ladder. It came as rot comes into grain, as cold comes beneath a door.
In one felina valley, the dead walked from their graves and gathered beyond the churchyard wall. They spoke no words. They merely stood together, every ruined face turned toward the Ironspines, until sunrise.
Then fell to dust.
In another valley, riders found a town crushed inward upon itself, roofs folded toward the streets and stone walls bent toward the central square as though some great unseen hand had closed around it. The gates remained barred from within.
No bodies were found beyond them.
In the farmlands of Dromfed, black rain fell for three days beneath a cloudless sky. It poisoned wells and left every field it touched barren. Livestock sickened. At night, things moved among the trees beyond the farms—too tall to be men and too silent to be beasts.
By morning, families had begun leaving their homes.
They carried a word with them.
No one knew who had spoken it first. Some said it came from an old druid tongue and meant a wound which refused to close. Others claimed warlocks had found it carved beneath a ruined shrine. Scholars argued over its origin in halls far from the Ironspines, producing old texts and even older explanations.
Other names for it followed.
“Red Darkness.”
“The Mountain’s Curse.”
“Vaelthoran Sylnaer Chron’vael.”
But one name endured above the others:
Orath.
And it was spreading.
So the paladins of Aranthor rode toward the Ironspines.
I should tell you here that in those days, there were many paladins. Nearly a hundred carried the Light throughout the lands, rather than the scattered few who remained by the time our story begins. They served the Order of Caer Luminar, a small kingdom nestled high among the silver mountains of the far north. They rode in white armor marked by lions and dragons, carrying blades that shone when oath and purpose were joined. The frightened lifted their heads when paladins rode near, and the guilty lowered theirs.
The first paladins returned from the Ironspines with that certainty gone. Their armor had been scarred by blackened cuts that no smith could smooth. The paladins said the lower villages had been consumed, not conquered, as if the land itself had changed beneath the shadow of the Ironspines. Roads led wrong. Rivers ran uphill. Fires burned without heat. Men heard the voices of those they loved calling from caves where no living throat had ever drawn breath.
Some of the paladins refused to speak.
That was when the kings began to listen.
It was then, over ninety years ago, in the Year of Alexakis 1212, that the eight kingdoms of Aranthor gathered their strength, believing strength would answer strength.
They would march on the Ironspines. They would find Orath. And they would destroy it.
And so the first great war began... in hope.
The old histories call it the “War of Breaking Dawn,” for the armies marched beneath spring skies and banners bright enough to make even old men weep.
I can tell you, no army like it had ever crossed Aranthor.
Kings emptied their outer forts. Dukes stripped their roads of guards. Great houses sent sons by the score, armed in family steel that had hung for generations above hearths and in ancestral halls. Knights rode at the fore, elves and fae came from groves that had rarely taken part in the wars of kings, and mages descended from ivory towers with books chained in iron. Makodos, engineers, veyrin, cavalry, shieldmen, felina, shamans, and siege-masters joined the host until it was said no army so vast had ever crossed the plains.
And the procession. Ah, the parade stretched for miles.
People came out to watch it pass. Children ran beside the columns until their parents called them back. Flowers were thrown beneath horses. Taverns opened their cellars. Bakers carried bread into the streets. Families pushed through crowds for one last glimpse of a familiar face beneath a helm.
There was no fear in those crowds, my friend.
There was hope.
The sight of so many banners moving together seemed proof enough that whatever waited beyond the horizon had finally made a mistake. For the first time since the stories began, people cheered.
The armies went to destroy Orath.
Not one soldier returned home.
At first, the kingdoms waited. Then they sent scouts. Then riders. Then small companies sworn to move quickly, look upon the passes, and bring back word of the host.
None returned either.
Spring faded into summer. Summer browned toward autumn. But for years afterward, the Ironspines held their silence. Families kept tables set for men who never came home, and mothers watched roads until their eyes failed while children grew into adults beneath the shadow of fathers they knew only from polished helms and unfinished stories. Kings raised memorial stones with no bodies beneath them.
The bards sang of courage.
They meant well.
...they meant well. I know they did.
But courage is easier to praise than the absence of a loved one is to understand. You will come to know that truth more and more in this story.
You will come to know that truth more and more, dear friend.
Decades passed, and Orath’s monsters rolled from the shadows, ravaging the lands and their people with greater ferocity than ever.
Eventually, nearly four decades later in the Year of Alexakis 1249, the five remaining kingdoms regrouped and agreed that this time would be different. And so the second great war was born not of hope, but of fear.
They did not call it simply a war. They called it the “Great Reclamation,” for pride often dresses itself in gentler words when it means to repeat an old failure. The first campaign, they admitted, had been too proud, too slow, too burdened by banners and ceremony. This time they would be wiser: they would march in divisions, with guarded supply lines and signal towers. Trained scouts would enter through separate passes. More wizards would go but fewer songs. Paladins would guard the vanguard, druids would watch the land, and no warlock would move beyond recall.
The kingdoms sent more than they could afford. Fathers who had been children when the first army vanished now sent their own sons. Widows who had lost husbands to the War of Breaking Dawn watched grandsons ride beneath the same colors. The new army did not shine as brightly as the first, but it was harder, better ordered, and more afraid—for fear can make people careful.
And so the Great Reclamation entered the Ironspines beneath a summer sky.
Once again, not a single soldier returned home.
Now, after the second failure, the kingdoms began to hollow. Border forts stood undermanned. Roads that had once been patrolled every week saw no soldiers for months. Bandits learned where the watch had thinned and grew bold.
The world had not yet given up, but it had begun to learn how.
Which, come to think of it, is the dangerous thing about failure: the first time, we blame chance. The second, we begin to wonder whether chance had anything to do with it at all.
And by the third?
Well.
You may already know.
Let’s continue.
Ah, yes.
And so the third great war came twenty-eight years later, in 1277, and by then desperation had become a kind of faith.
They called it the “War of the Final Light.” But no one who marched in it believed the name fully; that was the sorrow of it. They were neither the bright companies of the first war nor the careful strategists of the second. They were what remained when courage had been spent twice and fear itself had grown tired.
By now, only three kingdoms remained: Caer Valoria, the largest of the kingdoms surrounded by the sea; Caerhaven, the kingdom nearest to the Ironspines and therefore possessing the greatest defenses; and Caer Luminar, with its nearly depleted castle of the paladin order. All three sent the largest armies they could still raise. Old men marched beside boys who had never held a spear before that year. Farmers wore helmets too large for them. Prisoners were promised pardon. Lords who had hoarded soldiers for decades at last opened their gates and watched their own defenses ride toward the Ironspines.
The humans and dwarves went in silence. The fae and veyrin did not sing. Even the elves had lost their easy confidence. The kings promised victory, because kings must promise something when asking mothers to surrender what cannot be replaced.
They crossed into the Ironspines beneath a sky empty of birds.
But once more, not one soul returned.
Now, there are losses in history that can be endured because they have shape. A battlefield can be walked after the banners fall. The dead can be counted. Names can be carved above graves, and those who remain may kneel beside them and know, at least, where someone they loved ceased to be.
The Three Great Wars offered no such mercy. No broken bones or standards. No last letters clutched in frozen hands. No survivors with madness in their eyes. Only the roads into the Ironspines and the silence beyond them.
The armies of Aranthor had entered the Ironspines three times within a century, and three times the mountains answered with nothing.
No kingdom sent another army.
However, this was not because the danger had passed. Orath had not retreated. Its monsters still came from the mountains. The kingdoms had simply spent too much. Too many sons and daughters. Too many horses, banners, blades, healers, mages, paladins, and soldiers whose places could no longer be filled.
Some called it cowardice. Others called it wisdom. Most, in their hearts, knew it was neither.
It was resignation wrapped in survival.
Old fortresses became shells. People retreated inward, village by village, until Aranthor became a scattered land of walled settlements and guarded roads. Where kingdoms had once argued over borders, they now argued over safe passage and how many soldiers could be spared from one dying frontier to protect another.
Only a fraction of the population remained. No one knew the number with certainty, for some villages hardly lasted long enough to be counted. Plague might take one. Goblins from the foothills another.
People began speaking of the end not as prophecy, but as weather: it was coming.
Perhaps not this year. Perhaps not in their own lifetimes, if fortune was kind and the walls held. But coming all the same.
Hope became an old-fashioned word. Children in Aranthor were raised on warnings, not legends. They learned which roads not to take, which lights in the woods were not lanterns, and which songs should never be answered after dusk.
Worst of all? Still no one knew precisely what waited within the mountains.
Had there been a king up in the red mountains, people might have cursed him. Had there been a dragon, they might at least have spoken of its wings. But the Ironspines gave them nothing. Orath came from somewhere within them—by whose hand, by what wound, or by what ancient wrong the mountains had become its throne, no one knew.
That, I think, is particularly cruel.
After all, a doomed fate is far easier to accept when you’re allowed to understand the shape of it. Even if you can’t control it.
Or is it?
Perhaps we differ in that regard.
Perhaps a question worth carrying with you.
In any case.
The remaining people of Aranthor waited.
They waited behind walls that would not hold forever, in taverns where laughter had grown louder because silence had become too hard to bear, and in halls where kings counted fewer soldiers each winter. They waited for the next village to vanish, the next road to fail, the next messenger to arrive pale and shaking with word that Orath had spread farther than before.
The world had slowly given up, despite still breathing.
Yet...
Not all who breathe are alive in quite the same way.
Nearly three decades after the War of the Final Light, three siblings came of age beneath that slow despair. They had not been raised together in peace, for peace had become rare even in places where men pretended otherwise. They had gone their separate ways, as children tend to do when the world is wide enough to wound them differently.
One took up the path of the paladin, and with it the burden of standing first.
One turned toward wizardry, toward knowledge, and the comfort of believing every terror might be understood if only one found the proper words for it.
One became an archer of such patience and precision that the bow seemed less a weapon in her hands than an answer to distance itself.
Navian, from the glimmering shores of Aegisdon...
...Gaz, from the ivory towers of Veniri...
...and Lunara, from the hills and forests of Bahlara.
Before you assume anything, let me assure you: they were not chosen by prophecy. No star burned above their births, and no hidden king named them in a dream. The world had seen too many failed promises from oracles to put much faith in another. They were only blood—separated and reunited by need, bound by memory, regret, love, and the old stubbornness of those who cannot bear to watch something die simply because wiser people have declared it doomed.
They knew the stories, of course. Everyone did.
They would not call themselves an army; armies had already marched.
They would not call themselves saviors; the world had grown bitter toward that word.
And they knew what waited beyond the horizon.
At least... they thought they did. But I am getting ahead of myself.
Others would find their way onto the same road soon enough. Strangers, at first, with histories and burdens of their own.
The old histories may speak of the Three Great Wars and the armies that vanished into the Ironspines. They may speak of banners swallowed by cloud, kings left with empty halls, towns consumed, roads abandoned, and a world that learned to wait for death with its doors barred.
They may.
Or they may not. I am just a storyteller, nothing more.
I promise.
For now, it is the Year of Alexakis 1307.
And here our tale begins.
Before the songs of Aranthor knew any of their names, before the Ironspines surrendered whatever secret they had kept for nearly a century, there once remained only a world out of balance, a handful of adventurers who had not yet found one another...
...and three siblings who had not yet agreed to die quietly.
Off you go, then.
Hero.